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- Path: mail2news.demon.co.uk!gate.demon.co.uk
- From: Jason <tmr@cosine.demon.co.uk>
- Newsgroups: comp.sys.cbm
- Subject: Re: Packers
- Date: Sat, 30 Mar 96 00:56:39 GMT
- Organization: Cosine Systems
- Message-ID: <9603300056.AA0015o@cosine.demon.co.uk>
- References: <2980866833@cosine.demon.co.uk> <827994472@p71.f411.n201.z2.ftn>
- X-NNTP-Posting-Host: gate.demon.co.uk
- X-Comment-To: Pontus Berg <Pontus.Berg@p71.anet.canit.se>
- X-Newsreader: TIN [AMIGA 1.3 950726BETA PL0]
- X-Mail2News-Path: relay-1.mail.demon.net!gate.demon.co.uk
-
- Pontus Berg (Pontus.Berg@p71.anet.canit.se) wrote:
-
- Re: Odie re-rewriting TARDIS Packer to improve it:
- : Seems like quite a few guys I know! :-)
-
- Yep! He's a perfectionist. Trouble is I need the data version for our
- demo for X-96 and he's not ready yet! I have about 6 days left...
-
- Re: IFFL etc:
- : I actually got a very early copy of the TimeLevel and to try it I used the
- : depacker as a test file! The only bad thing with this version was that it
- : was one of those "save the destination with replace"... So then I could
- : perform KEWL crunchs but was unable to depack them as I needed the depacker
- : to depack the packed depacker! :-P
-
- I've had those sorts of days before!
-
- Re: IFFL and IRQ loading:
- : BetaSkip? For sure does... Anyone with it I handy? Mine isn't!
-
- If anyone out there has it, can you tell me where its available on the
- networks or mail it over?! =-)
-
- Re: Sizes (oo-er missus!):
- : Being a dedicated cracker, always competing well in the terms of lenth of
- : the crack, it IS major if it gets two blocks longer! Seems stupid, but
- : these are the terms to follow unless you decide to go your own way!
-
- Is there really that much competition still? I don't really keep up with
- the cracking side of the scene (I don't play that many games these days)
- but I didn't think that there was still this kind of "rivalry" going on!
-
- : I have chosen not to care about getting americans to make the games work
- : on NTSC, which is a step aside from what is commonly expected so in a way
- : I'm setting my own rules, but the length thing is something I won't
- : surrender!
-
- I've not seen much point in NTSC fixing to be honest. My games seem to run
- okay anyway and theres normally one part in each of my demos that just won't
- do it anyway! We tried NTSC patching Contraflow after the X-95 but the
- tech-tech part just chewed too much interrupt time. I would have got away
- with it by changing the music to a less hungry player but that would be
- cheating!
-
- Thats a point, can anyone recommend a good (recent) NTSC demo/megademo?
- Are there any NTSC trackmo's?
-
- Jason =-)
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